Open to full-time rolesCharlotte, NC · Remote

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Sam Baquera
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BuildAppiPhone

ParkPlay Charlotte

An iPhone app that books a public pickleball court in two taps

Pickleball #26 open

Try it

Tap any open time.

Times with a line through them are already booked.

Sample times, not live county data.

Three ParkPlay screens on a court. Home with a rain alert, a Clanton Park court with a 6 to 8 PM booking in progress, and search across every park.
10 s in 2 taps
To book a court
12 in 28 days
Builds
17
Testers in the closed beta
5
Real bookings by testers

What it is

ParkPlay Charlotte is an iPhone app for finding and booking public pickleball courts at 9 Mecklenburg County parks. You sign in with the county account you already have and everything runs on your phone. It is independent and not affiliated with the county.

It is for people who play at Charlotte's public courts and have fought the county's booking site to get one. On a phone, one booking took about 3 minutes, and each park only opens 7 days out, so a last minute change to the plan meant starting over.

I made it because booking courts caused more tension in my group than any game. I designed it and built it in SwiftUI with Claude Code inside Xcode. 17 testers tried it in a closed beta, and after 12 builds in 28 days they had made 5 real bookings and it went live on the App Store.

Build 4 showed a count under each day. Build 5 shows a bar for how open each day is, here at Clanton Park.

What I designed and built

  • A week at a glance, with a bar under each day that shows how open it is
  • Search across every park for an open court at the time you want
  • A two-tap time picker that only leaves open the times the county will accept
  • Rain alerts before you book and a Live Activity on the Lock Screen and in the Dynamic Island
  • Light and dark mode, with native iOS patterns
  • The App Store listing, which leads with speed and ends with privacy

Decisions

Nothing leaves your phone

I did not want anyone's information on a server, mine included. There is no ParkPlay account and no backend, and your county login stays locked on your phone. The trade-off is that the app cannot watch the forecast while it is closed, so rain alerts are scheduled ahead and checked again when you open it. I would make that trade again.

Two taps, and only times that work

After the first tap the Reserve button is ready for 1 hour and everything that cannot pair with it fades back. Tap the hour next to it to make it 2 hours. There is no way to pick a gap or a length the county will not accept. The trade-off is a 2 hour cap, which is the county's own rule, so the app follows it instead of failing at checkout.

A bar under each day, not a count

The first build showed a number under each day, like 47 open slots, and a number does not tell you much on its own. Build 5 swapped it for a bar that stays green while there is room and turns orange as courts book up. The trade-off is that you give up the exact count for a feel of the day at a glance.

Say it will rain before you pay

If there is at least a 50% chance of rain during your hour, you see it the moment you pick a time, with a clearer time to switch to in one tap. It shows again before you pay, and strong wind counts too. The trade-off is one more warning in a flow I want to be quick, and I decided a wet court costs more than a second of reading.

Match the county exactly

The courts, hours, rules and prices all belong to the county, so the app has to match its booking site or people stop trusting it. Reservations and payments are live even in the beta, so every tap has to be right. The trade-off is that any gap between the county's site and my app shows up fast in tester feedback.

Stack

  • SwiftUI
  • Claude Code
  • Xcode
  • Live Activities
  • TestFlight
  • App Store

Open to full-time roles

Let’s build something meaningful.

I’m looking for a senior product design role on a team that builds financial or health tools people depend on.

sam@baquera.design

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OverviewHome: who Sam is, results and the three studies
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BuildsApps and games I designed and built on my own
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